Last night ended the 45th edition of the Ludum Dare, a famous video game design competition. Twice a year since 2002, thousands of creators around the world are meeting online to make games in 48 or 72 hours. There is nothing to win, it's a contest to create, share and discover original projects and talented people.
I had not participated in a Ludum Dare since the 32nd edition in 2015 but I was tempted several times to try again. After one year in Japan I was looking fo some action and make sure I was not too rusty. I quickly talked about it to Vincent Masson. We had been discussing doing a project together for a while and this was a perfect opportunity to warm up. A few minutes later, our team for this Ludum Dare was on tracks. The topic chosen by the community and revealed on Friday evening was "Start with nothing". After a brief brainstorming over a beer on Saturday evening, we started 48 hours of intense code and 3D. Here is the result:
DREAMS is an ode to creativity, imagination and dreams. An interactive experience where you start with nothing before being overwhelmed by a flow of colorful shapes and animated objects that pass through your head. Sometimes precious, magical or invasive, dreams accumulate and swarm in your inner space. But where do they come from and where do they go ?
It is customary in the days following the end of the competition to put online a "Post jam" version with some corrections and improvements. We took a little time to add sounds, music and reinforce the multiplayer aspect that is the strength of the project.
You can visit the official game page on the Ludum Dare website or download it for free on OSX and Windows from the itch.io dedicated page.
Podcast Cover Generator
This Saturday I was at the Sorbonne to lead a workshop about creating podcasts on Audacity. For the occasion I decided to code a small podcast cover generation tool. It is an animated generator that allows you to modify the texts, sizes, colors and shapes of the elements with a variety of options.
This week, we led a workshop at the Campus de la Fonderie de l'Image with Sarah Garcin. Soberly entitled "Web to print", the goal was for master 2 students to design playful websites which can be partially printed. The printing step could take place at different times (game rules to be downloaded upstream, puzzles to be solved during the experiment or result at the end of the experience) and had to be generated randomly or based on the user's interactions. In the end, nine projects were created by the 38 students, here are some of them:
Art director, Unity developer, graphic and interaction designer. I work on my own projects, accept commissions and love sharing what I know during workshops and teaching classes.
• of the company SharpSense which develops and produces interactive experiences and video games in virtual reality.
• of Parallèles Éditions, an experimental publishing house mixing paper and digital.
• of the collective Panoptic Lab, a laboratory of experimentations in virtual reality.
• Recall is part of the official selection of the French National Animation Film Festival.
• Playgrounds and Recall are presented in Tokyo for Digital Choc 2019.
• Recall is presented at the VR Arles Festival during the Rencontres d'Arles 2018.
• Articles/interviews in the Fisheye magazine.
• Workshop at the Cité Internationale des arts in Paris.
• Talk at the MK2 Bibliothèque for the conference "Video games, future of XR ?".
• Article/interview in the Immersion magazine.
• Winner of the award "Comics and Art" of Colomiers's comics festival with the project Recall.
• Awarded for the projects DRIFT (Gold Award Game), Panopticon (Silver Award Game) and Along the Trail (Gold Award Experience) at the Oculus VRJam.